OF2 Weapon Design, first texture pass!
OF2 Weapon Design, first texture pass!
My friend drew this character and I vectorized it. After that I did some colorizing. Real quicky, and I for some reason can not draw shoes. I can tell when they’re wrong, but I just can’t understand how I need to move to fix them. It’s weird as hell.

It’s a first pass over and pretty much everything is subject to change. Until we get a “company name” (which is always joked about as being the first step in making a game that fails) I’m just putting my initials on my stuff. I know it’s awful, but it’s still our work.
Doing some work on Opposing Force 2. The backpack on the soldier I’m creating hasn’t exactly been created with a low poly in mind. I tried to create the low by simplifying the high poly mesh but it looked shit and crashed a lot (nothing’s corrupted, Max is just a dick).
Now I’m just recreating it the smart way. Looks a lot better! Just need to get the sucker finished.
I’m workin on a TOP SECRET game project with my bud. Currently we’re fleshing out characters and the story. Here’s a rough concept of one of the characters.
As I don’t draw It’s just for transitioning from paper to 3d. It’s really similar to the original doodle, but the anatomy has been changed a tiny bit to somewhat resemble a human!

And since people love to take shit no matter how awful it is, this is the property of Ryan Evans.