Gotta do the texture for this, currently it’s just wip shit textures
OF2 Weapon Design, first texture pass!
Here’s my most recent model for OF2. Terrible render, but the texture should be finished by Tuesday so I’ll have time to get a render proper!
I’m reworking the Gauss Cannon because the texture blew hard. I rebaked the normal map and it looks quite snazzy and not ugly anymore! I’ve learned a lot.
For the work asset I made I used it as an excuse to learn Xoliul’s shader:
An Update Long Needed:
Finally I have the time to post what I’m working on. My girlfriend, Molly, and I have been doing a lot of stuff in minecraft and with that plus my work and Opposing Force 2 I haven’t had much time left over at all. Anyways, This is a couple of my recent stuff.
The images are of the Synth Blaster character I created. Thanks to MenteR for the high poly sculpt. I did the base mesh, low poly, and all textures.
3 new things that I whipped up real quick for a scholarship appeal. Hopefully they don’t blow!