why would a renderer split up a natural process (the bouncing of photons) into multiple components, when in life it’s just one thing happening. we need to move towards single pass, full IBL with proper BRDFs!
Terrible at drawing but trying to learn. This is the best I’ve done so far and I’ve come a long way! Hopefully we’ll see more improvement in the future, jus gotta keep practicing! :D Please give crits!
May the 4th be with you!