major wip

major wip

why

why would a renderer split up a natural process (the bouncing of photons) into multiple components, when in life it’s just one thing happening. we need to move towards single pass, full IBL with proper BRDFs!

hip-po

get it?! hehehehehe

hip-po

get it?! hehehehehe

woop in poodle

woop in poodle

Branch high poly, gonna be textured and baked down to planes to throw onto tree models I’m doing. Most of this will be driven a lot by procedural stuff in the end.

Branch high poly, gonna be textured and baked down to planes to throw onto tree models I’m doing. Most of this will be driven a lot by procedural stuff in the end.

more learning to art

more learning to art

Terrible at drawing but trying to learn. This is the best I’ve done so far and I’ve come a long way! Hopefully we’ll see more improvement in the future, jus gotta keep practicing! :D Please give crits!

Terrible at drawing but trying to learn. This is the best I’ve done so far and I’ve come a long way! Hopefully we’ll see more improvement in the future, jus gotta keep practicing! :D Please give crits!

Happy Star Wars Day!

May the 4th be with you!

messin around with fake fisheye stuff in 3ds max

messin around with fake fisheye stuff in 3ds max